- Advanced Search Utility for Assets and Components: This custom Editor tool enables deep and flexible search operations across your Unity project, including assets, components in scenes, and serialized references.
- Supports Asset and Scene Queries: It can locate assets by type, name, and path, and also search scenes for components and fields that reference specific objects or types.
- Reference Search Functionality: Built-in tools allow you to trace serialized references to specific ScriptableObjects, prefabs, or MonoBehaviours—ideal for refactoring and debugging.
- Modular Search Architecture: The tool is organized into modular search strategies, allowing extension and customization to fit your studio or project’s asset workflow.
- Context Menu Integration: Many of the search utilities can be triggered via the Unity context menu, enabling fast one-click investigation from the Project or Hierarchy views.
When to Use It
- When cleaning up unused assets or determining the impact of removing a ScriptableObject or prefab.
- During refactors to track all references to a given type or instance.
- For debugging unexpected behaviors linked to misplaced or redundant references in scenes or prefabs.
When Not to Use It
- If you're looking for runtime search or tracking (this tool is strictly Editor-only).
- In very small projects where reference tracing can be managed manually.